SKU: 52223057211

BlueAnt Pump Air 2 True Wireless Earbuds Earphones With Charge Case Black Headphones

Sale price$107.95 Regular price$119.95
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Ships within 48 hours · Estimated delivery Jul 18 - Jul 23

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Description

BlueAnt Pump Air 2 True Wireless Earbuds Earphones With Charge Case Black HeadphonesDescriptionSpecificationsShipping The BlueAnt Pump Air 2 True Wireless Microbuds are the worlds smallest and lightest True Wireless Microbuds. MEGA BASS The Pump Air 2 delivers mega bass to drive your active lifestyle via high quality 6mm drivers. PERFECT FIT To ensure a perfect fit and an awesome listening experience, weve included 7 sizes of ear tips so you can get a tight seal no matter how large or small your ears are. OPTIMISE CONNECTION

The BlueAnt Pump Air 2 True Wireless Microbuds are the world’s smallest and lightest True Wireless Microbuds.

MEGA BASS
The Pump Air 2 delivers mega bass to drive your active lifestyle via high quality 6mm drivers.

PERFECT FIT
To ensure a perfect fit and an awesome listening experience, we’ve included 7 sizes of ear tips so you can get a tight seal no matter how large or small your ears are.

OPTIMISE CONNECTION
Connectivity is faster, range has been increased and power usage has been optimised by utilizing the latest Bluetooth® 5.0 technology.

16 HOURS ON THE GO
The Pump Air 2 provides around 4 hrs listening at 75% volume and a further 12 hrs in the charging case. When you need to top up a full charge of the case and buds take just one hour.

  • Worlds Smallest Microbuds
  • 16Hrs Playback with Case
  • 7 Size of ComfortSeal Tips
  • Sweat Proof
  • Built-in Microphone
  • Siri/Google Integration
  • Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 52223057211

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    4.3 ★★★★★
    Based on 9 reviews
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    A
    Verified Purchase
    Aurélien
    West Palm Beach, US
    ★★★★★ 5
    Great Book for Project-Based Learning
    Format: Paperback
    As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 19, 2022
    B
    Bradley Wardell
    Lake Worth, US
    ★★★★★ 5
    Thorough and approachable
    Format: Paperback
    Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 20, 2023
    M
    Verified Purchase
    Mike Athey
    Battle Creek, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 31, 2023
    S
    Verified Purchase
    Shannon
    Draper, US
    ★★★★★ 5
    Very helpful
    Format: Paperback
    Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 9, 2024
    C
    Verified Purchase
    ChargingBull
    Birmingham, US
    ★★★★★ 5
    Lots of uses in Roblox
    Format: Paperback
    Son loves getting these for birthdays and holidays.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 6, 2025

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